Based on beta data (level 30 cap); will be updated as Forever details are confirmed. Stat priorities are provisional.
How Discipline plays
Discipline prevents damage with big absorbs from Power Word: Shield and Divine Aegis. It is very strong on tanks, rotating Power Word: Shield, Penance and Heal. Penance and Smite also add damage when healing is quiet; watch the mana cost on long fights.
Priests bring raid buffs: Power Word: Fortitude, Divine Spirit and Power Infusion on a long cooldown.
Core spells
| Spell | Use |
|---|---|
| Power Word: Shield | Main absorb; applies Weakened Soul (15 s, shortened when your single-target heals crit) |
| Penance | Heal on an injured target, or damage |
| Renew | Keep it up on the tank |
| Heal / Greater Heal | Filler heal / bigger, costlier heal; cancel if the target is topped |
| Prayer of Healing | Main AoE heal |
| Smite, Holy Fire | Damage when healing is light |
Single target
- Power Word: Shield on the active tank.
- Penance if they are injured.
- Keep Renew on them.
- Heal while Penance is on cooldown; Greater Heal for more. Cancel the cast if they are full.
Group healing
- Prayer of Healing on an injured party.
- Power Word: Shield on anyone in urgent danger; less efficient but instant.
Ranks and downranking
Lower ranks can be more mana-efficient. Wowhead’s Discipline guide says ranks learned more than 18 levels ago are penalised, so keep your current rank and the previous two or three bound. Downranking matters most in raids; in the open world and most dungeons you can stop and drink.
Mana
Cancel heals that would overheal, downrank, and treat Inner Focus as a regular mana saver rather than an emergency button.
Cooldowns
- Inner Focus: next cast is free with extra crit chance; pair with Prayer of Healing or Greater Heal.
- Fear Ward: blocks the next fear; use it on fights with fear effects.
- Devouring Plague: expensive damage over time; use when extra damage matters or mana is spare late in a fight.
- Power Infusion: damage and healing buff on any target.
Stat priority (provisional)
- Healing Power
- Intellect
- Spirit
- Spell Crit
- Spell Damage
- Stamina
Dungeons and raids
- Dungeons: shield the tank and keep Penance on cooldown; add Smite or Holy Fire on easy pulls if mana allows.
- Raids: shields on tanks and players about to take big hits; Prayer of Healing for party damage; Fear Ward where fears happen.