Based on beta data (level 30 cap); will be updated as Forever details are confirmed. Stat priorities are provisional.
How Restoration Shaman plays
A flexible healer with strong utility and very good area healing through Chain Heal, especially on targets with Riptide, which boosts Chain Heal by 25%. Totems such as Strength of Earth Totem and Windfury Totem support the party, Nature’s Swiftness covers emergencies and Mana Tide Totem restores mana for the group.
Core spells
| Spell | Use |
|---|---|
| Riptide | Keep on the most injured allies; boosts Chain Heal |
| Chain Heal | Main group heal; aim at Riptide targets |
| Healing Wave | Efficient single-target heal |
| Strength of Earth Totem, Windfury Totem | Party buffs |
| Searing Totem, Magma Totem, Fire Nova | Damage when mana allows |
| Earthbind Totem | Slow enemies while kiting |
Single target
- Keep buff totems up for your party.
- Keep Searing Totem down for cheap passive damage.
- Riptide on the most injured ally.
- Healing Wave for efficient healing.
Group healing
- Keep buff totems up.
- Riptide on the most injured allies.
- Chain Heal, preferably on Riptide targets.
- Magma Totem and Fire Nova only if you can afford the mana.
Ranks and mana
Downrank Healing Wave and Chain Heal to save mana, or wait until the target is badly hurt and cast max rank, so you spend more time not casting and regenerate from Spirit outside the five second rule. Only deal damage when healing is not needed.
Cooldowns
- Mana Tide Totem: use as early as possible without overcapping anyone’s mana, usually around 80% mana.
- Nature’s Swiftness + Healing Wave: save the tank when health drops unexpectedly.
Stat priority (provisional)
- Healing Power
- Spell Crit
- Spell Haste
- Intellect
- Spirit
- MP5
Dungeons and raids
- Dungeons: Riptide and Healing Wave on the tank, Chain Heal on group damage, Earthbind when kiting.
- Raids: Chain Heal through Riptide targets in your party, totems for your group, Mana Tide around 80% mana.